![]() ![]() ![]() Save your rope, girders and bunker buster for emergency situations. Stand well away and sheep when they are close together, it will knock them away or do enough damage so you can easily pick them off. Jet pack up to them and be careful of the turret. Keep your jetpack and sheep for Hay Dude and Banjo. I finished the mission with 3 worms slightly above 200hp, they could take several shots to the face before they were in any danger. The idea of the mission is to be patient, sit tight and let your worms get to ridiculous HPs before they are in significant danger. You may or may not want to create a bunker using your second mole just in case things go pearshaped and you're down to your last worm. Another thing you can do if you want to save your waterstrike for an emergency is, wait till the scientist and the other worm move onto the horseshoe, then use telekinesis with WormA on the horseshoe and move it from under their feet, sending them into the salty depths below. The enemy tended to walk all the way to the horseshoe thereby making themselves very vulnerable to waterstrike. The waterstrike I tend to use on the far left hand side of the map. If this works right, Bailey will get poisoned and take some fair damage, the rat nox box will explode, and Croppage will either fall down to your level or get shot further to the left, taking heavy damage. Here's how I used my airstrike: Position the cursor in the middle of the rat nox box but slightly to the left. Eventually you will kill Corny and then blowtorch your way down to the Airstrike and Waterstrike, both need to be used in efficient ways to finish your enemy, don't just use them willy nilly, think about how you can deal the most damage, and open up the top area for your worms to get at the blowtorching enemy ones.Īfter a while, either the enemy opens up the area by blowing up the water in the middle and then fires down at you, or your airstrike will open up an area by blowing up something. Eventually they will probably bunker buster but by then, your full team of scientists will have gained quite a bit of health. In any case, you should finish off Maizey with grenades/uzis/shotguns and keep your worms positioned under physics objects to ensure they can't bunker buster you. Sometimes they even hurt each other, which is not bad, but when I finally completed it, the run I did they didn't hurt each other before getting to you. For extra damage, hit Corny with the mole, though the point is you want a nice slope to walk up so you can get at that scientist/possibly jetpack up to the top worms later.įinally, WormD should place a sentry gun so that it can hit both Daisy and Husker so their turns are nullified, ignore them for now and make sure to jump WormD all the way to the right in the little cave in the direction of the weapon crates.įrom here on, start watching what your enemy does, they shouldn't be able to use bunker busters and will probably uselessly attack the terrain around them. Next get out your mole, and dig down then pull him back up a nice gradient through to Corny, who by now has plonked himself closer in his little cave to you. ![]() WormC should hop all the way over to Husker and stand on top of him. Use WormB to attack Maizey with a simple 5 second grenade thrown down the slope, make sure to position that worm underneath the rat nox box so they cant use bunker buster on him. If you have done this correctly, one of the enemy worms on the right side of the map will teleport near wormD Start off by knocking wheaty into the water with a dragon ball, position your WormA underneath the water canister. I'll refer to your worms in order like WormA WormB, etc. Once you have your team of scientists, here's how it starts: You can complete campaign missions beyond the current one in any given area, like if I wanted to do mission 7 in farm, I can do it without beating mission 6, so that might help get some credits. Doing this efficiently requires a team of 4 scientists. If you haven't already got 4 scientists, get credits by: getting gold medals elsewhere, in other campaign missions and puzzles, or even the dlc or online ranked games. If you're still looking for a good way to complete this or even gold medal it (as I have, in a time of 15 minutes 29 seconds, you should have about 13 and a half minutes on the clock) here's what you should do. ![]()
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